hese are a few of the models and textures I created for Hull Breach, a Half-Life 2 modification. Hull Breach was a sci-fi themed FPS with tactical,
squad-based gameplay. Most of Hull Breach's look was based on concept art by Lim Ri Kai.
Visor 1 - 932 Triangles, 1024 x 1024 Texture
Visor 2 - 371 Triangles, 1024 x 512 Texture
(Separate 512 x 512 for Glass)
Visor 2 - 371 Triangles, 1024 x 512 Texture
(Separate 512 x 512 for Glass)
Utility Box - 139 Triangles, 512 x 512 Texture
Hydrant - 244 Triangles, 512 x 512 Texture
Sign - 47 Triangles, 512 x 512 Texture
Lights - 1265 Triangles, 512 x 512 + 256 x 256 Texture
Bollard - 130 Triangles, 256 x 512 Texture
*Lab Logo Elements by Kamjar Fadai
*Bollard, Hydrant, Utility Box Concepts by Aaron Whitehead
Hydrant - 244 Triangles, 512 x 512 Texture
Sign - 47 Triangles, 512 x 512 Texture
Lights - 1265 Triangles, 512 x 512 + 256 x 256 Texture
Bollard - 130 Triangles, 256 x 512 Texture
*Lab Logo Elements by Kamjar Fadai
*Bollard, Hydrant, Utility Box Concepts by Aaron Whitehead
All artwork created by Josh-David Isaacson unless otherwise noted.












